Game App Store Screenshots: Design Tips for More Installs
Design game App Store screenshots that win installs. Pick portrait or landscape, show real gameplay, follow Apple and Google Play rules and lead with video.
ScreenShipper team · · 7 min read
Quick answer: Great game App Store screenshots use the orientation the game is played in, open with a real gameplay moment at its most exciting, and add short captions about the core loop, progression and modes. Keep every image honest: Apple wants the app shown in use and suitable for a 4+ audience, and Google Play wants the actual in-game experience. Add an app preview video if you can.
Portrait or Landscape for Game Screenshots?
Use the orientation your game is played in. A landscape racing game squeezed into portrait screenshots looks cramped, and a portrait puzzle game rotated sideways feels wrong the moment players open it.
The trade-off is how each orientation appears in App Store search results:
| Portrait screenshots | Landscape screenshots | |
|---|---|---|
| Search results | Up to three side by side | One, full width |
| Best for | Puzzle, word, idle, casual and card games | Action, racing, RPG, strategy and sports games |
| Strength | More screens visible at once | Wide, cinematic gameplay |
| Risk | Landscape gameplay looks tiny | Only one image to make the first impression |
A popular middle path for landscape games is a portrait screenshot that holds a rotated landscape device. You keep three images in search while showing real landscape gameplay. Our guide to landscape vs portrait App Store screenshots covers the full trade-off, including mixing rules.
What to Show: A Seven-Screen Game Story
Players want to know three things fast: what the gameplay feels like, why they'll keep playing and whether it's their kind of game. A structure that answers those questions:
- The hook. Your most exciting real gameplay moment, plus a headline about the core fantasy: "Build an empire from one village."
- The core loop. What players actually do every session: match, merge, race, battle, solve.
- Progression. Levels, maps, upgrades, unlocks or collections that show long-term depth.
- Characters or customization. Heroes, cars, outfits, decks or bases players can make their own.
- Modes and social play. PvP, co-op, clans, tournaments or daily challenges.
- Variety. New worlds, biomes or game types, so the game doesn't look like one screen on repeat.
- Proof or freshness. A true award, editorial feature or a recurring live-event screen. Only claim what's real and current.
The first three images carry most of the weight, so don't spend them on a title card or logo. Our guide to your first App Store screenshot explains why the opener matters so much. Typical openers by genre:
| Genre | Usual orientation | Strong first screenshot |
|---|---|---|
| Puzzle and match | Portrait | A board mid-combo with effects firing |
| Word and trivia | Portrait | A puzzle in progress with one clear clue |
| Idle and tycoon | Portrait | A thriving base or city with numbers climbing |
| RPG and action | Landscape | A hero mid-ability against a big enemy |
| Strategy | Landscape | A map with armies and territory in play |
| Racing and sports | Landscape | A close finish or decisive moment at speed |
Show Real Gameplay, Honestly
Game screenshots get more scrutiny than most, because the gap between cinematic marketing art and real gameplay is easy to exploit. Both stores push back on that.
On the App Store, the App Review Guidelines set the main rules:
- Show the app in use (2.3.3). Screenshots should show gameplay, not merely title art, a login page or a splash screen. Text and image overlays are allowed on top.
- Keep it 4+ (2.3.8). Screenshots must suit a 4+ audience even if your game is rated higher. Apple's own example: avoid images of a gruesome death or a gun pointed at a specific character.
- Disclose paid content (2.3.2). If a featured item, level or character requires an in-app purchase, the screenshots and description should make that clear.
- Previews use real footage (2.3.4). App preview videos may only use video screen captures of the app itself.
Character art and key art are fine as an accent, for example a hero cut-out that overlaps the device frame, as long as the gameplay you show is real.
Design Tips for Game Screenshots
- Capture at max graphics. Use the highest quality settings, a high-end device or simulator and a clean, paused frame without motion blur.
- Keep the HUD, but tidy it. A trimmed HUD proves it's real gameplay. Hide debug overlays, test usernames and odd currency totals.
- Use a display font with restraint. Chunky, game-style type fits the genre, but headlines still need to be readable in search. Keep them to 3–6 words.
- Let characters break the frame. A hero or creature extending beyond the device or across two screenshots adds energy and depth.
- Use panoramas for worlds. A continuous map or landscape across the first three screenshots reads as one big world in search results.
- Give captions their own space. Busy gameplay behind text is unreadable. Put headlines on a solid band or a calm part of the scene.
- Match the icon. The same character, color or world in your icon and first screenshot helps players recognize your game across the store.
For more layout ideas, browse real store screenshots by category in the inspiration gallery, and see the general rules in our App Store screenshot best practices.
Lead with Video When You Can
For many games, motion sells better than any still image. On the App Store, app previews always appear before your screenshots, and Apple notes that they autoplay with muted audio on the product page. Apple currently allows up to three app previews per device size and localization, each 15–30 seconds long, built from real footage captured in the app.
A few rules of thumb for game previews:
- Show gameplay in the first seconds, not a studio logo.
- Design for muted autoplay with on-screen text instead of voice-over.
- Choose a poster frame that works as a screenshot on its own.
On Google Play, a preview video is optional, but Google highly recommends one for games and notes that a game needs a video to be shown in certain parts of the store. See how to make an app preview video for a step-by-step workflow.
Google Play Rules for Game Screenshots
Google Play's preview asset guidance has game-specific points worth following:
- Featuring eligibility. To be eligible for recommendation formats that use screenshots, games need at least three 16:9 landscape screenshots (minimum 1920 × 1080) or three 9:16 portrait screenshots (minimum 1080 × 1920).
- Real in-game experience. Screenshots should show actual gameplay, prioritized in the first three images.
- Short taglines. Google recommends taglines take up no more than 20% of the image.
- No performance claims. Avoid words like "Best", "#1", "Top" or "Million Downloads", awards, testimonials, prices and calls to action such as "Play now".
- Localize text, not necessarily UI. In-game UI doesn't need to be localized per market, but taglines and overlays should be.
The basic upload rules still apply: 2–8 screenshots per device type, JPEG or 24-bit PNG without alpha, and each side between 320 and 3840 px. The Google Play screenshot size guide lists every asset, including the 1024 × 500 feature graphic that sits on top of your video.
Frequently Asked Questions
Should game screenshots be portrait or landscape?
Match the orientation the game is played in. Portrait shows three screenshots in App Store search results while landscape shows one, so landscape games sometimes use portrait screenshots with a rotated device inside.
Can I use concept art or CGI in game screenshots?
Use it only as an accent around real gameplay. Apple asks that screenshots show the app in use, and Google Play asks for the actual in-game experience, so a set made only of rendered key art risks rejection or a misleading listing.
How many screenshots should a mobile game have?
The App Store allows up to 10 per device size and Google Play up to 8 per device type. Many games use five to eight, with the strongest gameplay in the first three and an app preview in front.
Do game screenshots need to show in-app purchases?
If your screenshots feature items, levels or characters that cost extra, Apple's Guideline 2.3.2 asks you to make clear that they require additional purchases.
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